03-21-2019, 03:53 PM
(03-20-2019, 11:21 PM)Akaiji Wrote:Yeah, i figured the rearrangement was necessary.(03-20-2019, 10:18 PM)Lumialle Wrote:(03-20-2019, 06:15 PM)Akaiji Wrote: I found the palette for the obj_ncg1.dat and obj_ncg2.dat. These files only contain the graphics while obj_ncl1.dat and obj_ncl2.dat contain the palette data. The bad news is you'll need to do a little bit of stitching.
For the other files, I'll have to look into it.
- Open obj_ncg1.dat and obj_ncl1.dat in HxD, go to the end of the obj_ncg1.dat and take note of the offset, in this case, it is 2B90B8.
- In the obj_ncl1.dat file, go to the first offset (Press Ctrl + G and put the first offset - 000004B8), select and copy everything bellow.
- Go back to obj_ncg1.dat and paste, a confirmation window will pop up and press Ok.
- Go to File > Save as... and save with any name you want.
- Open the new file on Tile Molester and do the same steps as before.
- In the Palette step, you'll need to put the old file size as the offset - 2B90B8. The rest is the same.
- Where the colors are shown, there is a box with a 1 inside, change it to 32. This is because the size of each palette is 32 bytes.
- Now for every offset from obj_ncg1.dat, you just need to hit the > to load the correct palette, and it seems that in this file, you'll need to do some rearrangement in some sprites.
I followed the steps, by rearrangement do you mean the palette colors need to be rearranged? Because I do have the correct dodo palette but it's reversed (I'm looking off Smithy's rip to double check I got this right since this sprite is not easy to find ingame)
Here the palette is the same as Smithy's rip.
When I say rearrange, I mean the sprites. Look at the dodo's tail, you'll need to fix this manually.
In my pallette, it seems the pink row is first, and the other colors are scrambled.. I might have done something wrong but I'm not sure?