04-15-2019, 08:58 PM
(04-10-2019, 05:40 PM)Sir Teatei Moonlight Wrote: Okay I asked a guy I know without an account here and he says two things:
- Try this SmashBoards topic. Apparently an SSB4 program has a surprise feature where it can open Melee character/trophy models, and you can do an export chain from there. (It doesn't seem to get animations right but maybe the devs are still trying?)
- "AJ" files are animation data. "Nr" files are default costumes. So for Yoshi specifically:
- PlYs = moveset (e.g. hitboxes)
- PlYsAJ = animations
- PlYsAq = aqua costume (cyan/light blue/etc)
- PlYsBu = blue costume
- PlYsDViWaitAJ = ??? (probably some animation stored seperately for some reason)
- PlYsNr = default costume (green)
- PlYsPi = pink costume
- PlYsRe = red costume
- PlYsYe = yellow costume
Thanks, for helping, but however, when I use the animations on the model, the model just goes very weird.