Users browsing this thread: 31 Guest(s)
Super Smash Bros. Ultimate Ripping Project
How do I export things properly in 3ds Max? I want to try contributing on Models Resource with stages, but I've tried exporting something in .dae and .fbx and when I import it into another program it looks wrong. This is some of Moray Towers's car models in .dae format in Autodesk FBX Review (basically a model viewer)
[Image: VIASwkW.png]
Any specific settings to change, and what format works the best? If I do .obj which I'm most used to I lose stuff like rigs and animations I think?
Reply
Thanked by:


Messages In This Thread
RE: Super Smash Bros. Ultimate Ripping Project - by Jay6T4 - 04-22-2019, 12:13 PM

Forum Jump: