05-20-2019, 04:28 PM
I actually went back and remembered enough to rip some more models and even submitted one to the site. It was fine but was suggested that I go back and check for redundancies or duplicates in model data...or something like that. Here is the model I uploaded:
I don't think I can really help much but I know that every model file has a vertex pointer list and an index pointer list. The pointers are respective to the start of the vertex data meaning they ignore all of the texture data that comes before it so it'll point to a spot in the file that seems off. The pointers would be accurate if you separated the model and texture data (that's what most people do who know what they're doing, not me). Also, If it seems like and address I noted points to an arbitrary location, consider that It may be pointing to the start of a vertex or index buffer for a submesh... It sounds like you know what you are talking about. Hopefully we can see some progress in ripping these models.
I don't think I can really help much but I know that every model file has a vertex pointer list and an index pointer list. The pointers are respective to the start of the vertex data meaning they ignore all of the texture data that comes before it so it'll point to a spot in the file that seems off. The pointers would be accurate if you separated the model and texture data (that's what most people do who know what they're doing, not me). Also, If it seems like and address I noted points to an arbitrary location, consider that It may be pointing to the start of a vertex or index buffer for a submesh... It sounds like you know what you are talking about. Hopefully we can see some progress in ripping these models.