05-28-2019, 06:19 PM
Does anyone know how to properly add the ambient occlusion map in Blender 2.8? I'm trying to use it on Trikeboy's BOTW Link model but using the Ambient Occlusion node causes the other side of the nose to be unshaded.
![[Image: mtRuJHS.png]](https://i.imgur.com/mtRuJHS.png)
![[Image: DOUe16A.jpg]](https://i.imgur.com/DOUe16A.jpg)
I'm brand new to Blender and 3d modelling stuff in general so I'm slowly learning from youtube and couldn't find anything to help me with this. My node setup is also very likely wrong. Any help is appreciated!
![[Image: mtRuJHS.png]](https://i.imgur.com/mtRuJHS.png)
![[Image: DOUe16A.jpg]](https://i.imgur.com/DOUe16A.jpg)
I'm brand new to Blender and 3d modelling stuff in general so I'm slowly learning from youtube and couldn't find anything to help me with this. My node setup is also very likely wrong. Any help is appreciated!