06-14-2019, 01:05 PM
Just played this myself, and I have to say it's quite fun. The quality of the models, textures and even shading is superb. The music even adds another layer (SM64 castle grounds remix!). The gameplay is engaging but still straightorward.
That said, I'd like to provide a bit of constructive criticism: the jump physics seem off (I don't recall being able to "steer" that much in Mario games), but this could simply be a design choice. Next, there is a distinct lack of particle effects (I know, this has nothing to do with the gameplay). It is jarring to collect coins, though, and have them simply vanish without the signature "sparkle" effect, and for the stars' sort of halo or shine effect to be absent. My final minor nitpick is that Mario's movement feels floaty (it may actually be this way in the modern 3D games, I'm just used to SMB3 and the NSMB series) which could be caused by a number of things, like actual gravity (yes, really). The way that SMB3 does it is that while Mario is still jumping, gravity is normal, but once Mario reaches the apex, the gravity is multiplied temporarily (by 3, I think), which makes Mario fall faster, but makes aiming the jumps easier.
These are all very minor things, though, and above all: You made a game, and a fun one at that. Good job!
That said, I'd like to provide a bit of constructive criticism: the jump physics seem off (I don't recall being able to "steer" that much in Mario games), but this could simply be a design choice. Next, there is a distinct lack of particle effects (I know, this has nothing to do with the gameplay). It is jarring to collect coins, though, and have them simply vanish without the signature "sparkle" effect, and for the stars' sort of halo or shine effect to be absent. My final minor nitpick is that Mario's movement feels floaty (it may actually be this way in the modern 3D games, I'm just used to SMB3 and the NSMB series) which could be caused by a number of things, like actual gravity (yes, really). The way that SMB3 does it is that while Mario is still jumping, gravity is normal, but once Mario reaches the apex, the gravity is multiplied temporarily (by 3, I think), which makes Mario fall faster, but makes aiming the jumps easier.
These are all very minor things, though, and above all: You made a game, and a fun one at that. Good job!