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A Tile Molester question
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(07-02-2019, 05:56 AM)Deathbringer Wrote: What I did was change the format to 15bpp and just scroll through the ROM itself, usually the palettes are grouped together. And that's if you're lucky, other times, like Megaman Zero, the palettes are after each individual sprites.

Alrighty, I'll give that a try later. Wish me luck!  Wink

EDIT: Nope. That didn't work either.

See, here's the problem: With the GBA version of The Eternal Night, half of the graphics are stored in 4bpp format and the other half are stored in 8bpp, so when I find a junk tile in the ROM that I think is the palette for that set of sprites and do all the steps to acquire the palette, it turns out it was the incorrect palette.

As a result, the graphics I'm wanting to rip mostly come out like this:
   

*sigh* It would be so much easier if I knew someone who had previously ripped graphics from this game before (with Tile Molester, of course).
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Messages In This Thread
A Tile Molester question - by Neon Streak - 07-01-2019, 07:57 PM
RE: A Tile Molester question - by Deathbringer - 07-02-2019, 05:56 AM
RE: A Tile Molester question - by Neon Streak - 07-02-2019, 09:02 AM
RE: A Tile Molester question - by Raccoon Sam - 07-15-2019, 01:31 AM

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