Hello, I come from the MKDS modding community. I made an account to point out some assets from MKDS have been incorrectly labeled as sprites.
As a matter of fact, none of the hazards, and objects in MKDS are sprites at all, they are bill-boarded models (NSBMD) that always face the camera with 16 color format textures,
they run on the 3D engine, not the 2D engine. As for the Shine Spite, and Coin objects, the very same goes for them, they are animated through an NSBTP file "Nitro System Binary Texture Pattern Animation), which swaps the image displayed on the polygon out to give off the illusion of rotation.
The items themselves are not sprites in the same way (Only the icons in the roulette are).
The only true sprites you will see in a race in MKDS, would be anything to do with the HUD.
That being said, the Balloons from Balloon Battle, Coin, Shine Sprite, Boo, Pokey, Cheep-Cheep, Goomba, Montey Mole, Rocky Wrench, Swooper, and Kart Emblems are not sprites.
As a matter of fact, none of the hazards, and objects in MKDS are sprites at all, they are bill-boarded models (NSBMD) that always face the camera with 16 color format textures,
they run on the 3D engine, not the 2D engine. As for the Shine Spite, and Coin objects, the very same goes for them, they are animated through an NSBTP file "Nitro System Binary Texture Pattern Animation), which swaps the image displayed on the polygon out to give off the illusion of rotation.
The items themselves are not sprites in the same way (Only the icons in the roulette are).
The only true sprites you will see in a race in MKDS, would be anything to do with the HUD.
That being said, the Balloons from Balloon Battle, Coin, Shine Sprite, Boo, Pokey, Cheep-Cheep, Goomba, Montey Mole, Rocky Wrench, Swooper, and Kart Emblems are not sprites.