07-13-2019, 11:30 AM
(07-09-2019, 08:48 PM)Sir Teatei Moonlight Wrote:Sure, you could say that. But I must also point out for the texture for the 3D model of the blue shell is there too, which doesn't count as a sprite, even in that case. Also certain textures are only half because the use the mirror repeat type for their UVs. The offending blue shell texture: http://prntscr.com/oek9ft(07-07-2019, 11:46 AM)SGC Wrote: Hello, I come from the MKDS modding community. I made an account to point out some assets from MKDS have been incorrectly labeled as sprites.
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That's cool to know, but they're still sprites in common parlance. Being rendered in the world vs. rendered on-screen doesn't change that. Just like the racers in MK64, the Pokeys in SM64, the Pokémon in SSB64, all that sort of stuff - if the model they're on is just a billboard with no visibly 3D parts, people will see it as a sprite and treat it accordingly.