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PSX game 3D model extraction with Cheat Engine?
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Okay hey all.
I want to extract a car model seen in the first mission of a 1999 Visual Novel for PSX, name is Silver Jiken. Months and months ago I used psxfin's r3000 debugger to view the model's vertex coordinates and write them down to a text file and then with a Blender script provided by a helper, I turned those into a model but like I feared right from the beginning, it was a fruitless and useless effort because there was no Z-coordinates so yay, I got a flat model. Even so I haven't just yet despaired..

So now my impression is there's no other options left than to try rip the actual model files from the disc data which seems very truly difficult, the game's storing of files is very cryptic, there is ZERO indication where models could be..I have already isolated such folders that to my knowledge by checking with jpsxdec, can't possibly hold 3D data. But the files that are left then, don't seem so far to hold any data that could point to how I could find the 3D model files, I checked with a hex editor.

The last option that I'm currently trying to execute myself is finding the vertex coordinates with Cheat Engine on an emulator running the game. I haven't had luck so far in that..the idea would be to find the coordinates stored in GTE memory right, since GTE stores the all the 3 coordinates of a polygon right? Please, someone help, thanks in advance.
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PSX game 3D model extraction with Cheat Engine? - by Samppu - 07-13-2019, 12:20 PM

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