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Super Smash Bros. Ultimate Ripping Project
Hi, I'm a bit stuck with assigning textures in Blender.
I chose Marth for my first project and I have been following VirtualTurtle's Youtube tutorial for the past few hours on how to get the model. (Btw, thank you VirtualTurtle for that tutorial, it is a godsend for a complete n00b).

The one big thing that is stumping me is Marth's cape: I applied the image texture to the Principled BSDF and Material Out, but the cape is entirely red rather than the red inside and blue outside.

[img=1000x500] https://media.discordapp.net/attachments...height=677[/img]

Any advice on how to get the cape to match the correct coloring?
Thanks in advance.
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RE: Super Smash Bros. Ultimate Ripping Project - by rjc9000 - 07-19-2019, 07:35 PM

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