07-24-2019, 12:15 AM
Progress update: I've started over from a new build, and will be updating the previous post subsequently, but this new build has several changes:
-All graphics have been redrawn at half the resolution, in a new style.
-Movement of the player is no longer controlled by the physics engine.
-The Absorber can now be used on regular enemies, to gain abilities, and in future builds a leveling system will be added.
-Level design has started over.
Here is a video showing a playthrough of the incomplete level 1 in the new build. The as-yet-unnamed turrets have placeholder graphics as they were re-added shortly before this was recorded.
https://www.youtube.com/watch?v=xlyJZlv2OWs
-All graphics have been redrawn at half the resolution, in a new style.
-Movement of the player is no longer controlled by the physics engine.
-The Absorber can now be used on regular enemies, to gain abilities, and in future builds a leveling system will be added.
-Level design has started over.
Here is a video showing a playthrough of the incomplete level 1 in the new build. The as-yet-unnamed turrets have placeholder graphics as they were re-added shortly before this was recorded.
https://www.youtube.com/watch?v=xlyJZlv2OWs