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Super Smash Bros. Ultimate Ripping Project
I notice that for all characters that wear capes that are different on their front and backs, backface culling should be turned on so that both sides will be visible (most game engines enable this by default for better performance). The same goes for Mr. Game & Watch and all of his alt costumes: enable backface culling so that the outline does not cover this whole body.
I strongly recommend against resizing either side of any cape; the model will be then be messed up, and the result hard to undo if not undone quickly.

I have also noted about the pale skin for many characters: this is most likely because of a special shader present only in the SSBU engine. Without it, the characters in question won't look as pretty, but they'll still have an acceptable appearance.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 07-26-2019, 03:54 AM

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