08-01-2019, 08:03 AM
(This post was last modified: 08-01-2019, 09:00 AM by Simpsons Dumper.)
You have to install Visual Studio and import it as a project, then change the paths in ReMastersConsole/Program.cs. It can be a bit finicky. If it complains about things being incompatible, right-click and reload them.
Note that the tool does not currently work for sound.
I've not had a proper look at the files yet, but if you can't get it running, I have the files dumped and can share things (though not the whole lot, at least not publicly, due to staff legal concerns). A directory listing is attached to this post.
Welp, I'm not getting anywhere. Neither PVRTextTool nor Mali Texture Compression Tool are happy with the KTX files within the game. Not sure what's going on with those files, and I don't see anything particularly helpful if viewing them as raw data (but I do see something, so there is that). 512px example attached, if anyone wants to look into it more. I only added the .doc so the website would accept the file - just remove that. The 3D models are out of my scope, so that only really leaves text strings, which are boring.
Oh, and if anyone gets the KTX files open, any sheeted sprites should be really easy to extract thanks to these plist files.
Note that the tool does not currently work for sound.
I've not had a proper look at the files yet, but if you can't get it running, I have the files dumped and can share things (though not the whole lot, at least not publicly, due to staff legal concerns). A directory listing is attached to this post.
Welp, I'm not getting anywhere. Neither PVRTextTool nor Mali Texture Compression Tool are happy with the KTX files within the game. Not sure what's going on with those files, and I don't see anything particularly helpful if viewing them as raw data (but I do see something, so there is that). 512px example attached, if anyone wants to look into it more. I only added the .doc so the website would accept the file - just remove that. The 3D models are out of my scope, so that only really leaves text strings, which are boring.
Oh, and if anyone gets the KTX files open, any sheeted sprites should be really easy to extract thanks to these plist files.
Code:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>frames</key>
<dict>
<key>bg.png</key>
<dict>
<key>aliases</key>
<array/>
<key>spriteOffset</key>
<string>{0,0}</string>
<key>spriteSize</key>
<string>{629,1024}</string>
<key>spriteSourceSize</key>
<string>{629,1024}</string>
<key>textureRect</key>
<string>{{0,0},{629,1024}}</string>
<key>textureRotated</key>
<false/>
</dict>
</dict>
<key>metadata</key>
<dict>
<key>format</key>
<integer>3</integer>
<key>pixelFormat</key>
<string>RGBA8888</string>
<key>premultiplyAlpha</key>
<false/>
<key>realTextureFileName</key>
<string>img_menu_bg_0.ktx</string>
<key>size</key>
<string>{1024,1024}</string>
<key>smartupdate</key>
<string>$TexturePacker:SmartUpdate:ebea926ef22659bbbd75114af87478ab:23022fc78508a84a217ebaba2c0ce9a1:7d2a4ac847609f3950fd0edd86dc41c6$</string>
<key>textureFileName</key>
<string>img_menu_bg_0.ktx</string>
</dict>
</dict>
</plist>