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Dragon Quest VII 3DS Model Texture/Material Issue!
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(08-11-2019, 04:02 AM)squall789 Wrote: So, this is how it appears when I first import it into Maya
https://puu.sh/E3R4G/74671cc9ff.jpg

I
f I select the black area, I can see there is a mesh there, its just black, if I then look at the UV map, I can see that it has UV's too.
Everything is set up correctly.The issue is the normals are locked.
In Maya I can select Set normals to Face, or 'Unlock Normals', and then it works fine.
Looking like this.

https://i.imgur.com/XRGfOsr.jpg


The UV's need moving onto the correct face, but thats it.
The faces aren't 'not importing', and they're not broken either.
You're using Blender right?
I'm not sure the name of the tools in Blender, but I know these tools exist as they're basic 3D software tools.
Its a bit time consuming I'll admit, but its not difficult.
Please let me know if you have any issues, if you do I'll export a few of these, its just that you've sent over quite a lot here.

I got Maya after reading this, when I open one of the models, it has all these scribbles all around it, like someone has gone mad in MS Paint.
   
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RE: Dragon Quest VII 3DS Model Texture/Material Issue! - by pkmntrainerelio - 08-12-2019, 06:30 AM

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