(08-04-2019, 10:15 PM)jugol Wrote:(08-04-2019, 08:00 PM)Deep Weeb Wrote: Testing the V1 of the importing script for Blender, and one thing I notice is how the option to smooth out the mesh doesn't work (or some models are smooth by default).
Smooth is always active by default, but the cause of it not working in some models is the polygons being disjoint and the vertexes duplicate. See:
Now I'm trying removing doubles and it only works partially, specially when polygons make an angle so pronounced Blender detects them as a hard corner. The models' poly count is a lot lower than I expected tbh, I guess that needs a normal map to look fine.
That is rather interesting; enough to prompt me to ask, why? Even if normal maps do obfuscate just how chunky these models are (although so far the maps haven't fixed it for my renders), redundant geometry is generally something to be avoided in modeling; particularly in games, wherein computing power must be applied to calculations that are actually necessary. Is there any advantage to not welding all of these concurrent vertices together?
(08-12-2019, 11:03 PM)jugol Wrote:(08-11-2019, 08:03 PM)Bahmo Wrote: I apologize for being a real n00b at both Blender and utilizing game models found on this site (or elsewhere). So please, can someone give me idiot-proof advice on getting the textures displayed? I've looked into the download folders, this thread's post and the model itself; I have gotten Chris's LMD open in Blender but the textures do not display. Is the problem:
*Them not being applied in the LMD file yet?
*Them being applied in the LMD file but not visible without another plugin installed?
*Them being applied in the LMD file but needing me to press some button in Blender to make them visible?
*Them being applied in the LMD as blank maps that need the PNG texture files dragged in somehow?
*Something else?
*Some combination of the above?
The first option. The importer currently doesn't load textures yet, they're in separate files (.ktx) and need to be converted separately, then manually imported.
Thank you. One thing I still can't figure out, though, is the face. There are two face textures; one which is rather blank, another which is a bunch of faces, and so far as I can recall, neither have resulted in a good face displaying. Here are some pictures.
Edit: Well, one picture, I guess. This forum's File upload system is weird for me. Also you may note that it is taken in 3D Studio Max; I opened and textured it in Blender but then exported it as an OBJ file, as Max is my preferred modeling program (ie, the one I don't suck at).
So could you or someone please help with both the face and the smoothing? I'm assuming some people have figured these out, as I've seen good renders of these models.