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Models from this site, their bones, and Unity 3D--Best Option?
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Option 1 sound better to me, as the original bones were made with the model's future use and topology in mind. Skinning a model from scratch is a painful job. For animations, i'll suggest you to stick to what your 3D software provide, as Unity has only basic options regarding this task (Still useful but basic).
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RE: Models from this site, their bones, and Unity 3D--Best Option? - by Blachscholes56 - 08-17-2019, 06:25 AM

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