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Zelda Link Between Worlds Models
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(09-22-2019, 09:11 AM)dalek_kolt Wrote:
(09-22-2019, 01:50 AM)Demonslayerx8 Wrote:
(09-21-2019, 06:55 PM)dionn1993 Wrote: Did you have issues with the Link model from the download above? The uv maps has a ton of issues. Similar to phantom hourglass model rips. So maybe the model needs patched. Here's how fixed uvs look in blender. The link model isn't working properly.

[Image: ddgolvo-37561d6b-7f38-44b4-9221-819401cb...s-CArzLiP8]
u gotta mirror the UV layout via materials, that's how most nintendo games are, uses mirrored settings.
Is there a way to do that in Blender 2.8? I've been manually adjusting the UVs because when I check out the image settings, my only options for the image should the UV extend beyond the image's borders has been to either "Repeat" (leading to the abomination above), "Extend" (Which isn't much better) and "Clip" (Leaving half the model untextured).
Is there a way to mirror the UV layout without an extensive node setup? I mean I'll do the extensive node setup if necessary, but still.

If you're just trying to mirror the UV map itself, you could try mirroring the texture image files instead. That would be equivalent to mirroring the UVs if I'm understanding correctly. The d3d model format has the same problem when converting to obj, and I've just been mirroring the texture files.
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Zelda Link Between Worlds Models - by LukeWarnut - 04-02-2019, 08:24 PM
RE: Zelda Link Between Worlds Models - by ModelerAnoobis - 09-24-2019, 11:45 PM

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