10-05-2019, 12:15 PM
Combat voices (such as grunts and crit quotes) are actually inside DATA1, and the format for the type is unknown.
They are stored within ktsl2asbin files inside DATA1 (we know this because they had to update Male Byleth's voice in 1.0.2, giving us a chance to see what they changed).
They are stored within ktsl2asbin files inside DATA1 (we know this because they had to update Male Byleth's voice in 1.0.2, giving us a chance to see what they changed).