10-18-2019, 05:11 PM
(10-18-2019, 12:10 PM)dalek_kolt Wrote: So I'm having a lot of trouble with ripping the Kirby character. I'll get into the others later, but I'll start with the biggest issue for me so far.
Does anyone know how you're supposed to apply the textures for Meta Knight's eyes?
I imported him into Blender, both Centrixe's one on the site and ripping him myself, and the UVs simply don't match up at all, they're far too small and far removed to be properly oriented, and the "default" is on the wrong texture entirely.
For reference, the small orange blob you see circled in red is the UV.
Am I supposed to treat his eyes like pupils? If so, how can I reorient/resize the UV to encompass his eyes?
You need to setup the eye pupils to a secondary UV Map. Do achieve this, follow this node setup.
https://gyazo.com/9d1f91370644e72ab53ed8f0ef81e75d