10-22-2019, 07:04 PM
(This post was last modified: 10-22-2019, 07:12 PM by Kappa1233.
Edit Reason: Font looked bad different size and col + changed font to white
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(07-07-2018, 01:35 PM)KryxedOff Wrote: So I've previously been on this site and looked at a thread here: https://www.vg-resource.com/thread-30775.html
....
Bump. That's me! Hopefully somebody figures this out.
Attached the quick bms.txt files from the ps23dformat that is no longer available encase it's useful to anybody. The Hobbit details has some instructions. Look online for quick bms tutorials.
Model files
Though the npc script was not working for me. Blender would import nothing so I think it needs an edit.
Watto game extractor can open the .000 files. (You have to select a export directory from the programs's menus
http://www.watto.org/game_extractor.html
But the extracted files shot no file extensions so I don't know if it's working or what to do with them.
You should be able to unpack with hobbit.bms as well from what I remember.
Terrain via Captures/Animated Models:
3DVia Printscreen can take undistributed captures of the game. But the models are not in a t pose. (Current animation ingame). The maps can be stitched together in programs such as 3Ds Max with 3-Point-Align script to match the same vertex geometry to the same vertex geometry to another capture. But it would be time consuming. And you need a tool that could remove the duplicate polygons of the geometry well. (None of them to seam to work).
Also requires a 3dsMaxConvertXML plugin if using 3ds max (2015)
https://www.4shared.com/zip/GXWLJ9Mbce/K...XML20.html
Sound:
Another post from another user:
https://zenhax.com/viewtopic.php?t=3212
"- The game uses Miles Sound System. (mss32.dll can be found in the game's directory and MSS is referenced on the box.)
- Importing the raw data into Audacity using the VOX ADPCM codec results in something resembling
the in-game audio, if you turn down the volume and ignore the massive amount of noise."
Yet another post:
[/url][url=https://forum.xentax.com/viewtopic.php?t=10063]https://forum.xentax.com/viewtopic.php?t=10063
"My results about the content of the files:
Bytes from 0 to 3F are information about author, date, etc.
From A0 to A3 is the number of audio files are in the file. (There is also a value after this, which is the same).
From the block EC there are the name of an audio file in uppercase. They are divided by 0x00.
AND I AM NOT LOOKING FOR THE SOUNDTRACKS. EVERYBODY CAN FIND IT ON THE NET!
I am looking for the another audio content.
Could anybody find a solution for this problem?"
A user on Youtube managed to get sound files but won't reply to a person's comment.
https://www.youtube.com/watch?v=ZcrfEb7SYR4
" I ripped and extracted all 52 in-game Nintendo GameCube music files to uncompressed WAV format 16bit, 44,1kHz."
"How did you manage to extract it? When I did quickbms, it just gave me unusuable and broken mp3s."
The free audio program Audacity has a import > Raw function but the audio is distorted so it's hard to know which import setting is right or if the files are corrupt with the known unpackage methods.
General Info
Save files for PC:
http://sierrachest.com/index.php?a=games...&fld=bonus
Trainer that can somehow unlock beta content if you do the right things (no tutorial available)
https://www.youtube.com/watch?v=xgOTD7Pizv4
(Never tried these files so be careful of potential viruses or false alarms from antirvirus software)
https://www.gamecopyworld.com/games/pc_t....2%20CHEAT
Demo version of the game and Patch v.1.3
https://www.gamepressure.com/download.asp?ID=6700
(The patch fixes crashes that I was experiencing when trying to run the game on windows 10. But can't remember where I downloaded it from so make sure to scan any file you download.)