11-04-2019, 10:27 AM
(11-03-2019, 09:12 PM)dalek_kolt Wrote:(11-03-2019, 03:40 PM)ninetalescommander Wrote: I've obtained the .bin files for Zelda A Link Between Worlds. For some reason, specific .bin files come up as "Unsupported" but as far as I can tell, all actual models like characters and objects work no problem. Problem is, the .bin files are not properly named and only have generic code names but if we pool our efforts and rename them, we could make it a lot easier for people to get the models they want.Yeah, that was one of my big problems when I was trying to rip Ganon. I managed to rip Yuga, Zelda's portrait, Yuganon, and the castle before coming up with the models I wanted.
Should I share the .bin files? From what I can see, SPICA is all the users will need to get them working in Blender and/or 3DS Max.
I would be up for this project however. I think we should just get a list of characters/enemies/stages that people want first since ripping every asset would be rather tedious.
To start, here's all the assets I sifted and named so far, they're in the .bch file format though.
Why are they in bch format? When I rip them with SPICA, I just export them as ".dae"