11-04-2019, 03:47 PM
(11-04-2019, 03:28 PM)ninetalescommander Wrote:I put them through SPICA and export them as .dae files. Extracting the models and textures from the stuff I uploaded here shouldn't be too bad a hassle.(11-04-2019, 01:48 PM)dalek_kolt Wrote:(11-04-2019, 10:27 AM)ninetalescommander Wrote: Why are they in bch format? When I rip them with SPICA, I just export them as ".dae"I originally unzipped the .szs files using Ohana3DS, so the .bch files were an artifact of me using that program.
Given that I've had some complaints about models being rejected because of Ohana, I'll probably move to EveryFileExplorer/SPICA ripping in the future of ALBW ripping.
Ah I see. I actually use Switch-Tool-Box to obtain the .bin files. I then put the .bin files into SPICA and work from there.
If I may ask; What do you do with the .bch files?
First time I heard of Switch-Tool-Box, might use that if I start ripping Wii U/Switch games.