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(SOLVED!) How to get outline meshes to work in Blender
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(01-11-2020, 11:38 AM)Sir Teatei Moonlight Wrote: The fact that it goes invisible in render suggests you have to disable a box somewhere which always turns faces forward in renders (which defeats the purpose of having them strategically face backward). Unfortunately I don't know where this box is or what it might be called.
Fixed it!!! The issue was actually in the nodes; the ones in that link were a bit extra. I instead found this and it worked just like that. I feel silly, but glad it's taken care of! And I wouldn't have googled the right question hadn't it been for these responses, so thanks! 

Flip normals -> i dont actually have to use backface culling i dont think for this? i can uncheck the box and it works ->that node output.

Now just look how happy he looks with a working outline  Smile

[Image: 23705c5ac3c6f7eaf769b0f0c02698f46b8e8485.png]
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RE: How to get outline meshes to work in Blender - by ToxicCaves - 01-13-2020, 03:24 AM

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