01-13-2020, 03:24 AM
(This post was last modified: 01-13-2020, 03:30 AM by ToxicCaves.)
(01-11-2020, 11:38 AM)Sir Teatei Moonlight Wrote: The fact that it goes invisible in render suggests you have to disable a box somewhere which always turns faces forward in renders (which defeats the purpose of having them strategically face backward). Unfortunately I don't know where this box is or what it might be called.Fixed it!!! The issue was actually in the nodes; the ones in that link were a bit extra. I instead found this and it worked just like that. I feel silly, but glad it's taken care of! And I wouldn't have googled the right question hadn't it been for these responses, so thanks!
Flip normals -> i dont actually have to use backface culling i dont think for this? i can uncheck the box and it works ->that node output.
Now just look how happy he looks with a working outline

![[Image: 23705c5ac3c6f7eaf769b0f0c02698f46b8e8485.png]](https://66.media.tumblr.com/8d482258832dfbe8e562899741e3b127/1d01ddb0ce7d8b97-0d/s540x810/23705c5ac3c6f7eaf769b0f0c02698f46b8e8485.png)