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Ripping Eternal Darkness SFXs - help requested
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This is all the information I recovered on the VGM forums concerning the extraction of Eternal Darkness SFXs, which are great (to me at least) - but I am wondering whether there is a more efficient version of this. such as one that gets filenames out. Thank you vajuvaju 

This is related to the Eternal Darkness ISO, opened with GC Tool.

PARENT FOLDER /Audio:

/Autopsy: .AUD files, all decodable with the latest VGMstream (Custom Vorbis).

/Cinematic: same as Autopsy.

/Effects: MusyX files, all decodable as .dsp with the latest version of Nisto's musyx-extract. The only .dsp files that I couldn't play are "00323 (0x0143).dsp" ("boss" folder), "00363 (0x016B).dsp" and "00355 (0x0163).dsp" ("fx" folder). The "menu" folder files all work perfectly (remember, the menu sounds are stereo songs, each split into two mono files!).

/Music: .ADP files, already in the joshw drive.

/Stream: Extension-less files. Rename them to .DSP and you're good to go. The files labelled "l" and "r" are automatically joined and played back as stereo in foobar2000 when you play any of the two files. The rest are mono.

PARENT FOLDER /FMV:
Again, the .AUDs are now playable as Custom Vorbis. Have we figured out a way to play .h4m videos?

These are all I've figured out so far. The rest of the files in the game that I don't know how to decode or extract are in the folders /Ai (.dat), /Chars (.bin, .cpk, .tpl), /Cinematics (extension-less), /Credits (.cmp), /Rooms (.bpe) and, of course, the .h4m videos in /Fmv.
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Ripping Eternal Darkness SFXs - help requested - by Dark_Ansem - 02-17-2020, 12:04 PM

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