02-21-2020, 01:34 PM
(This post was last modified: 02-21-2020, 01:35 PM by soul117eater.)
alright, so, i'm trying to figure out how to extract rig and animation data from xfbin containers of the cyber connect 2 ninja storm 4 game
i've tried 2 variants of the cpk files that i managed to successfully decrypt fully with 100% decompression on the xfbin files.
the steam version of the game, and the ps4 version of it. so far, i've run into a wall.
sifting through the xfbin files with HxD, a hex editor, i've managed to figure out how to cut out the xml files out of the .xml.xfbin files into their own xml files, but that's as far as i've gotten past using noesis and exporting bod.xfbin files with character models to xnalara ascii mesh files to keep the weight painting data of the bones intact, but not the original skeletal rigs. That’s as far as I’ve gotten. Anyone got any ideas?
i've tried 2 variants of the cpk files that i managed to successfully decrypt fully with 100% decompression on the xfbin files.
the steam version of the game, and the ps4 version of it. so far, i've run into a wall.
sifting through the xfbin files with HxD, a hex editor, i've managed to figure out how to cut out the xml files out of the .xml.xfbin files into their own xml files, but that's as far as i've gotten past using noesis and exporting bod.xfbin files with character models to xnalara ascii mesh files to keep the weight painting data of the bones intact, but not the original skeletal rigs. That’s as far as I’ve gotten. Anyone got any ideas?