hello
I've been using your bfres 3DS Max script to rip splatoon 2 models for a while, but some models encounter a gimbal lock error upon export and then when loaded into, say, blender, the models come out deformed and farther from where they were placed in 3DS Max
is there a way to fix this so they don't do that? it seems to affect a few models seemingly at random. I'm also very new to the program.
I've been using your bfres 3DS Max script to rip splatoon 2 models for a while, but some models encounter a gimbal lock error upon export and then when loaded into, say, blender, the models come out deformed and farther from where they were placed in 3DS Max
is there a way to fix this so they don't do that? it seems to affect a few models seemingly at random. I'm also very new to the program.