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Random Talking Bush's Model Importers and QuickBMS Scripts
hello

I've been using your bfres 3DS Max script to rip splatoon 2 models for a while, but some models encounter a gimbal lock error upon export and then when loaded into, say, blender, the models come out deformed and farther from where they were placed in 3DS Max

is there a way to fix this so they don't do that? it seems to affect a few models seemingly at random. I'm also very new to the program.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Pinkupi13 - 02-26-2020, 08:35 AM

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