03-16-2020, 08:31 AM
(03-16-2020, 07:46 AM)VentusBDaPlayer Wrote:I believe that you extracted the image as PNG, the original textures are probably in TGA format which has an Alpha channel. Exporting an TGA file into PNG will merge the Alpha Channel and remove some details on the diffuse because of what's left in the Alpha Channel. My fix here is that export the texures as TGA.(03-16-2020, 05:27 AM)Sneakyerz Wrote: Export the model from Umodel as GLTF, then export them again with Noesis as FBX. you'll get some bodygroups and ca n now delete the low poly mesh
Thank you so much, that worked!
Another thing, if you were to use Umodel, it appears it won't properly extract its textures, see Lancelot's for example: Umodel view and exported
Is this meant to happen? Unfortunately I've tried every export option and attempted to convert the file following export as well.
Sorry for the many questions, this is my first time obtaining assets from an Unreal Engine game.