Prototype Hydrocity Zone's 2.5D can suck a [redacted]
Surprisingly much more simple that expected. No need for thousands or even hundreds of frames.
Basically, the motion adjusts every row of pixels either left or right, from the starting position (template in purple and teal) to the left extreme and the right extreme. The tiles in the viewer remain unaffected, so programming is utilised to warp the appearance of that part of the background, in a similar and much more exaggerated vein than that of Special Stage 6. The smoother edges of each 'layer' of shape must appear jagged every second frame, so some rows of pixels move more than those on either side.
Now I've just got to copy each of the 128 rows of pixels from the template over the two motion extremes so the full range of the palette can be used. Should be up this weekend!
Surprisingly much more simple that expected. No need for thousands or even hundreds of frames.
Basically, the motion adjusts every row of pixels either left or right, from the starting position (template in purple and teal) to the left extreme and the right extreme. The tiles in the viewer remain unaffected, so programming is utilised to warp the appearance of that part of the background, in a similar and much more exaggerated vein than that of Special Stage 6. The smoother edges of each 'layer' of shape must appear jagged every second frame, so some rows of pixels move more than those on either side.
Now I've just got to copy each of the 128 rows of pixels from the template over the two motion extremes so the full range of the palette can be used. Should be up this weekend!