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Extracting .ANS file
#4
Ok, here's couple tools you need before anything else:

Aluigi's QuickBMS:

http://aluigi.altervista.org/quickbms.htm

Foobar2000 + vgmstream component (Found under "Components"):

http://foobar2000.org/

Once you have these tools, we begin:

First, copy and paste this script into a text file:
Code:
# Dynasty Warriors Gundam 3 ANS
# Written by Pingu! For QuickBMS
# http://aluigi.altervista.org/quickbms.htm

endian big
get BASENAME basename
get NULL long
get ENTRIES long
endian small
for i = 0 < ENTRIES
    FindLoc OFFSET string "RIFF" ""
    goto OFFSET
    idstring "RIFF"
    get SIZE long
    math SIZE + 0x8
    set NAME string ""
    string NAME p "%s_%s.at3" BASENAME i
    log NAME OFFSET SIZE
next i

These ANS file hold ATRAC-3 WAV files, which are then playable once you run the scipt with QuickBMS. Happy playing Smile


EDIT: Probably will make the script more reliable (Although it snags all the AT3 files, it does not read straight from a table, but relies on the file signature TonguePPPP)
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Messages In This Thread
Extracting .ANS file - by BradLeeTee - 03-31-2020, 12:44 AM
RE: Extracting .ANS file - by Pingus! - 03-31-2020, 01:11 PM
RE: Extracting .ANS file - by BradLeeTee - 03-31-2020, 08:59 PM
RE: Extracting .ANS file - by Pingus! - 03-31-2020, 10:47 PM
RE: Extracting .ANS file - by BradLeeTee - 04-01-2020, 02:55 AM

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