04-17-2020, 04:53 PM
(This post was last modified: 04-17-2020, 05:31 PM by Barack Obama.)
I'm still not sure how far I want to go when it comes to the main characters and their weapons. I guess the character frames for the 27 animations (9 weapons, 3 directions) without weapon sprites + effects are enough? Since these animations are very glitchy, it would be an enormous hassle to do them plus I wouldn't be able to deliver a proper rip anyway. I'm also thinking of ripping the weapons plus effects first, giving them their own sheet for a better overview and then attaching them as separate pieces to the respective main character animations, to show what animation uses which weapon/effects. Then again, it would also affect A LOT of other animations, like walking, running, getting hit, etc. It's like a myriad of stuff to go through.
Edit: I just realized these 9 weapons also have 9 levels each with every level having a different animation. This would result in 81 animations and for all 3 directions... uhm, 243 animations?
Anyway, just submitted both world maps plus tilesets:
https://www.spriters-resource.com/snes/s...et/129717/ World Map (Night)
https://www.spriters-resource.com/snes/s...et/129716/ World Map (Day)
https://www.spriters-resource.com/snes/s...et/129715/ World Map Tilesets
Also made a rough rip for Purim/Primm & Popoi
Unless they have glitchy side run frames too, these are all of their sprites.
@Ton
Guess I will swap the glitchy sprites with the frames from Somedit and mark them as such.
@the shirt ninja
Glad that the tool was useful, the map viewer has actually even more display errors than I thought. I overlooked everything below map 128, which also have some major bugs. At least the character sprites are fine.
Edit: I just realized these 9 weapons also have 9 levels each with every level having a different animation. This would result in 81 animations and for all 3 directions... uhm, 243 animations?
Anyway, just submitted both world maps plus tilesets:
https://www.spriters-resource.com/snes/s...et/129717/ World Map (Night)
https://www.spriters-resource.com/snes/s...et/129716/ World Map (Day)
https://www.spriters-resource.com/snes/s...et/129715/ World Map Tilesets
Also made a rough rip for Purim/Primm & Popoi
Unless they have glitchy side run frames too, these are all of their sprites.
@Ton
Guess I will swap the glitchy sprites with the frames from Somedit and mark them as such.
@the shirt ninja
Glad that the tool was useful, the map viewer has actually even more display errors than I thought. I overlooked everything below map 128, which also have some major bugs. At least the character sprites are fine.