04-23-2020, 06:49 PM
A single weapon sheet would be nice. If I look at the other sheets in the section, weapon sprites and effects glitch out a lot and can't be properly ripped at a 100% rate. When I'm done with backgrounds, I'll take a look.
Progress on the interior set 1:
https://i.imgur.com/VnLm4QD.png
Everything is ripped, just needs a little bit order. Not doing the animations, as they are already on a separate sheet.
I thought a lot about how I could rip the interiors most efficiently. Turns out that a substantial part of them gets reused in other towns. Mandala is just a copy of Potos, Tropics uses rooms from Kippo and Pandora and the hostels are used nearly everywhere (except Tropics, which doesn't have a hostel).
Also normally, the interiors have a lot of black between them, as most of them are just rooms on a single map that you can traverse through certain cheat codes. I decided to just rip the rooms and cut the black tiles off as much as possible, as some maps are using black tiles to an enormous extent. And since they are shared and all over the place, it wouldn't make much sense to leave them in their original map anyway.
Progress on the interior set 1:
https://i.imgur.com/VnLm4QD.png
Everything is ripped, just needs a little bit order. Not doing the animations, as they are already on a separate sheet.
I thought a lot about how I could rip the interiors most efficiently. Turns out that a substantial part of them gets reused in other towns. Mandala is just a copy of Potos, Tropics uses rooms from Kippo and Pandora and the hostels are used nearly everywhere (except Tropics, which doesn't have a hostel).
Also normally, the interiors have a lot of black between them, as most of them are just rooms on a single map that you can traverse through certain cheat codes. I decided to just rip the rooms and cut the black tiles off as much as possible, as some maps are using black tiles to an enormous extent. And since they are shared and all over the place, it wouldn't make much sense to leave them in their original map anyway.