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Dragon Ball Z: Burst Limit models are (somewhat) rippable
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[Image: bw4Lbag.png]

I have an old wip I'm pretty sure I'll never finish. The skeletons and animations for the models are in the amb files. The model and textures are in the nux files.
There was a way to unpack the textures but I forgot.

amb unpacker
model importer
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RE: Dragon Ball Z: Burst Limit models are (somewhat) rippable - by killercracker - 04-25-2020, 12:25 AM

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