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Dragon Ball Z: Burst Limit models are (somewhat) rippable
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(04-25-2020, 12:25 AM)killercracker Wrote: [Image: bw4Lbag.png]

I have an old wip I'm pretty sure I'll never finish. The skeletons and animations for the models are in the amb files. The model and textures are in the nux files.
There was a way to unpack the textures but I forgot.

amb unpacker
model importer
Thank you! It would be really nice to compare these models with their Xenoverse and World Mission counterparts.

The amb files are the same as the Budokai series, am I right?

Oh, and by the way, I don't use 3DS Max. Is there a way to use your .ms script in Blender?
We should need more models, so I'm trying my best to help with new rips.
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RE: Dragon Ball Z: Burst Limit models are (somewhat) rippable - by Yarnman - 04-26-2020, 03:19 AM

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