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Dragon Ball Z: Burst Limit models are (somewhat) rippable
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(04-26-2020, 03:19 AM)Yarnman Wrote: Thank you! It would be really nice to compare these models with their Xenoverse and World Mission counterparts.

The amb files are the same as the Budokai series, am I right?

Oh, and by the way, I don't use 3DS Max. Is there a way to use your .ms script in Blender?
Yes, the amb files are the same. If you want to import the models directly using a script you'll have to write one. I don't use blender so you'll have to find somebody willing to do it or learn yourself.
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RE: Dragon Ball Z: Burst Limit models are (somewhat) rippable - by killercracker - 04-27-2020, 08:19 AM

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