04-28-2020, 02:36 AM
(This post was last modified: 04-30-2020, 01:44 AM by thezebradude1.)
I think I have some, if not, most of the texture maps figured out... I looked into them for a bit.
- _Alb -> Diffuse/Base Color
- _OP -> Alpha
- _Nrm -> Normal
- _Mix -> Mask
- _Emi -> Emission
Some notes...
- I thought _Mix would be a bit of a stretch for specular. It looked like it was used for masking. (I used some Smash Ultimate textures as reference.)
- _Nrm zero their blue channels despite having data for them.
Though I might be wrong as well... I just had a hunch for some of the texture maps he listed since I didn't look into some of them, yet.
(I was using Switch Toolbox to see about these textures, btw.)
EDIT: I used Blathers (NpcSpOwl) as a reference for the above on texture maps.
This, apparently, doesn’t apply to every model. Probably other special NPC models have this scheme, but I don’t know...
- _Alb -> Diffuse/Base Color
- RGB Channels - Diffuse
- Alpha - Specular
- _OP -> Alpha
- _Nrm -> Normal
- _Mix -> Mask
- Red Channel -> Cavity
- Green Channel -> Roughness
- Blue Channel -> Ambient Occlusion
- _Emi -> Emission
Some notes...
- I thought _Mix would be a bit of a stretch for specular. It looked like it was used for masking. (I used some Smash Ultimate textures as reference.)
- Also, I assumed that the red channel was metalness, before I saw some dedicated _Mtl files.
I realized then that cavity maps weren't in the normal's alpha, like Ultimate's, but instead said red channel.
- Yes, that does mean _AlbGry isn't metalness.
- _Nrm zero their blue channels despite having data for them.
- This is also the case for _Mix, but for their green channels (sometimes).
Though I might be wrong as well... I just had a hunch for some of the texture maps he listed since I didn't look into some of them, yet.
(I was using Switch Toolbox to see about these textures, btw.)
EDIT: I used Blathers (NpcSpOwl) as a reference for the above on texture maps.
This, apparently, doesn’t apply to every model. Probably other special NPC models have this scheme, but I don’t know...