05-04-2020, 07:47 PM
(This post was last modified: 05-04-2020, 07:55 PM by Barack Obama.)
You're right, Sheet Maker has a center option. Therefore I edited the wolf sheet in my post above, but I'm pretty sure I'll change my approach the more I work with a game and its contents.
Took one more:
https://i.imgur.com/AAUNurY.png
1-Stance/Idle
2-Idle Break
3-Moving/Running
4-Jump Frames
5-Other Poses (probably defending/dodge/etc.)
6-Hit
7-Hard Hit & Going Down
8-Getting up
9-Jump & Spear Attack + Projectile
10-Spear Stab
11-Spear Throw + Projectile
12-frame 96 is a identical to frame 69 (frame 5 of animation 9), except that the alignment is slightly different
If I compare it to the wolf and the goblin, one enemy consists of
Idle/Running
Hit/Going Down/Getting Up
Defending/Dodge
Single Jump Frames (3 directions)
At least 3 attacks
One or two other animations
Maybe some garbage frames which don't belong to an animation
It's more doable than Legend of Mana with its quadrillion frames, plus the moveset of each enemy seem to be very similar.
This is a game that I would like to analyze ingame and then arrange the sheets accordingly. Even with my current ripping skills, I'm always trying to find out new ways on how to rip things most efficiently and usable. I guess this is what it makes fun for me.
At the moment, I'm still doing Secret of Mana as my 2nd ripping project and would like to go for tilesets/spells, maybe some bosses like Death Machine (JPN). But after that, I would give Xenogears a try and submit the sheets in your and my name.
Took one more:
https://i.imgur.com/AAUNurY.png
1-Stance/Idle
2-Idle Break
3-Moving/Running
4-Jump Frames
5-Other Poses (probably defending/dodge/etc.)
6-Hit
7-Hard Hit & Going Down
8-Getting up
9-Jump & Spear Attack + Projectile
10-Spear Stab
11-Spear Throw + Projectile
12-frame 96 is a identical to frame 69 (frame 5 of animation 9), except that the alignment is slightly different
If I compare it to the wolf and the goblin, one enemy consists of
Idle/Running
Hit/Going Down/Getting Up
Defending/Dodge
Single Jump Frames (3 directions)
At least 3 attacks
One or two other animations
Maybe some garbage frames which don't belong to an animation
It's more doable than Legend of Mana with its quadrillion frames, plus the moveset of each enemy seem to be very similar.
This is a game that I would like to analyze ingame and then arrange the sheets accordingly. Even with my current ripping skills, I'm always trying to find out new ways on how to rip things most efficiently and usable. I guess this is what it makes fun for me.
At the moment, I'm still doing Secret of Mana as my 2nd ripping project and would like to go for tilesets/spells, maybe some bosses like Death Machine (JPN). But after that, I would give Xenogears a try and submit the sheets in your and my name.