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[Tutorial] Ripping Guide for Animal Crossing New Horizons
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(05-11-2020, 11:08 PM)dogbiscut Wrote:
(05-11-2020, 11:00 AM)Select Wrote: Is it possible to rip sounds?
.bars format.

been experimenting with things but couldn't get to extract .bars but been able to mod it.
You can use quickbms https://aluigi.altervista.org/quickbms.htm
with the bms script found on Random Talking Bushes post here
https://www.vg-resource.com/thread-29836.html

Or you can use https://github.com/masterf0x/BARSViewer

(05-11-2020, 02:05 PM)Verivik Wrote:
(05-11-2020, 09:32 AM)dogbiscut Wrote: Fluffy McMalamute

The reason why I asked about the normal map colors is that, occasionally, they are exported with...weird coloration, as if the RGB channels are swapped. Case in point: Try the normal map I am attaching to your door.

EDIT: Closer inspection, the BLUE channel appears to be incorrect.

Every single normal map I've exported has been green like that. How could I fix this?

The RGBA shows it correctly, but the image viewer and when it's exported are green.
To fix the normal map you need to change the 'blue channel' value from 'zero' to 'blue'[Image: Fix_RGB.png]
TYSM OMG. Why in the hell would blue default to zero? Also, do you know why the normal map is now doing this?
Without normal map applied


With normal map applied
 
Hey I've done that, and username123 explained how to rip it! I've posted the method on a different topic. 
https://www.vg-resource.com/thread-37125...59808.html
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Messages In This Thread
RE: [Tutorial] Ripping Guide for Animal Crossing New Horizons - by Select - 05-12-2020, 04:48 PM
How to fit the animation in NPC? - by chomil96 - 12-07-2021, 03:37 AM

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