05-12-2020, 04:48 PM
(05-11-2020, 11:08 PM)dogbiscut Wrote:Hey I've done that, and username123 explained how to rip it! I've posted the method on a different topic.(05-11-2020, 11:00 AM)Select Wrote: Is it possible to rip sounds?You can use quickbms https://aluigi.altervista.org/quickbms.htm
.bars format.
been experimenting with things but couldn't get to extract .bars but been able to mod it.
with the bms script found on Random Talking Bushes post here
https://www.vg-resource.com/thread-29836.html
Or you can use https://github.com/masterf0x/BARSViewer
(05-11-2020, 02:05 PM)Verivik Wrote:TYSM OMG. Why in the hell would blue default to zero? Also, do you know why the normal map is now doing this?(05-11-2020, 09:32 AM)dogbiscut Wrote: Fluffy McMalamuteTo fix the normal map you need to change the 'blue channel' value from 'zero' to 'blue'
The reason why I asked about the normal map colors is that, occasionally, they are exported with...weird coloration, as if the RGB channels are swapped. Case in point: Try the normal map I am attaching to your door.
EDIT: Closer inspection, the BLUE channel appears to be incorrect.
Every single normal map I've exported has been green like that. How could I fix this?
The RGBA shows it correctly, but the image viewer and when it's exported are green.
Without normal map applied
With normal map applied
https://www.vg-resource.com/thread-37125...59808.html