05-21-2020, 08:46 PM
(This post was last modified: 05-22-2020, 10:03 AM by keanine.
Edit Reason: Extra info
)
Is there a way to display the transparent colours on sprites in SNES emulators? Screenshotting frame by frame seems to be the only reasonable way to rip Super Star Wars aside from creating save states and doing the character animations one by one in vsnes, but it's slow. The below image is my intended result I created with this method (I've tried YY-CHR and such with no luck in getting it working with Super Star Wars). I would love to use the sheets that are already uploaded, but they are not laid out in a practical way so I would like to rip my own so I can align them on a spritesheet properly.
TL;DR: I want the sprites like the ones I ripped below to show up during gameplay in any snes emulator that has the ability to turn off layers (such as zsnes), if possible. Thanks!
EDIT: Alternatively, if someone knows how to get the Super Star Wars games working in YY-CHR that would be great too!
TL;DR: I want the sprites like the ones I ripped below to show up during gameplay in any snes emulator that has the ability to turn off layers (such as zsnes), if possible. Thanks!
EDIT: Alternatively, if someone knows how to get the Super Star Wars games working in YY-CHR that would be great too!