06-05-2020, 11:04 PM
(06-05-2020, 08:32 PM)notyoshi Wrote: Edit: Hold on, there's a small problem; a few seams have popped up.Seams like this happen because it's doing some blending with the pixels that are supposed to be outside the range of the face. I don't know if 2.8 has a better way to handle this but you can deal with it in two ways:
- Tweak the UVs until it's far enough away from the differently-coloured block that the blending is no longer visible.
- Disable texture blending.