06-08-2020, 04:50 PM
(This post was last modified: 06-08-2020, 04:57 PM by Barack Obama.)
Now I'm moving to the bosses:
Metal Mantis, WIP. Way easier to capture than Death Machine, this sheet has all of his frames and tiles. I just have to arrange them.
Some trivia about this boss:
- He can shoot his flash beam backwards, if you get behind him (with a walk thru walls code).
- The straight flash beam is rarely used. Even if you stand perfectly in front of him, he often uses a diagonal shot and misses.
- The frames for hurt and shooting flash beam look identical, but they are slightly different.
- If you activate walk thru walls and walk inside the black ceiling, his homing projectile can't hit you and circles endlessly around the characters.
- If you leave the ceiling, the attack starts hitting again.
- He can send a maximum of 3 homing projectiles after you. After this, he tries to send more and even poses for it, but nothing happens.
- His tile grid is not really 8x8 pixels, especially if you look at his unused head and one of the homing projectiles.
Metal Mantis, WIP. Way easier to capture than Death Machine, this sheet has all of his frames and tiles. I just have to arrange them.
Some trivia about this boss:
- He can shoot his flash beam backwards, if you get behind him (with a walk thru walls code).
- The straight flash beam is rarely used. Even if you stand perfectly in front of him, he often uses a diagonal shot and misses.
- The frames for hurt and shooting flash beam look identical, but they are slightly different.
- If you activate walk thru walls and walk inside the black ceiling, his homing projectile can't hit you and circles endlessly around the characters.
- If you leave the ceiling, the attack starts hitting again.
- He can send a maximum of 3 homing projectiles after you. After this, he tries to send more and even poses for it, but nothing happens.
- His tile grid is not really 8x8 pixels, especially if you look at his unused head and one of the homing projectiles.