(06-09-2020, 12:17 PM)JacintaB19 Wrote: On some games, like Fever 4: Sankyo Pachinko Simulation (which i've tested on your viewer) and others, some assets may load with the correct pallete, and some won't have their proper palletes right. Some assets are also transparent, though...
In 2D view, you can select the palette. In 3D view, there is a switch for using image colors. If you switch that off, it will load colors from vram instead of the image. I'm going to improve upon that, but for now try those out. I haven't tested that game yet, but I will look at that for you on my end as well and let you know what I find. Thank you for checking it out and for providing feedback! If I can make it work I'll post here again.
Edit: Regardig being transparent, those are probably false positives. Unfortunately scanning files like this isn't 100% perfect, bytes can be arranged in a way that look like they are part of an image file, but in reality they aren't, and sometimes you will end up with empty images. That just means there were some bytes with values that represented an image header but weren't actually an image. Something else I'd like to improve but unfortunately there's a gray area where you could accidentally filter out real assets too.