http://kotaku.com/5140653/fable-ii-banjo...lk--cheese
Then again, you got a HUGE problem with a game when the main hub world is praised to be the most fun part about it.
Quote:Sales data released by the NPD Group today reveals that the games' experience on store shelves couldn't have been more diffierent. Fable II was a surprising success, by January 1 selling a respectable 1.2 million copies in the US. Not too shabby.Looks like those vehicles didn't work after all. I knew the game wouldn't be a love/hate situation, but I didn't expect the sales figures to be this atrocious.
But Banjo? Seems Rare's stab at innovation by introducing customisable vehicles to the game was a flop with consumers, as the game had only sold a meagre 140,000 copies by new year's day. Eek.
Then again, you got a HUGE problem with a game when the main hub world is praised to be the most fun part about it.