06-23-2020, 08:05 PM
In relation to point 5, if you're going to take on a snide attitude in response to critique and suggestions, I'll be less inclined to offer any in future.
The palette used on the sheet is overall incorrect; I'm not sure where they were sourced from but the Pokemon sprites have their RGB values off by one. Not a bad difference, but it's still present. Comparatively, the 32X, SNES, GBA and DS (2D output) all rely on 15-bit much like the GBC, and their palettes adhere to the values being in multiples of 8, or should for accuracy purposes (older sheets can tend to have differences).
It's a cartoon character, and a robot at that. It wouldn't be the worst eye effect in the history of spriting.
Still, you're getting closer. Keep comparing to any screenshots you can find of the lad and you'll get there.
The palette used on the sheet is overall incorrect; I'm not sure where they were sourced from but the Pokemon sprites have their RGB values off by one. Not a bad difference, but it's still present. Comparatively, the 32X, SNES, GBA and DS (2D output) all rely on 15-bit much like the GBC, and their palettes adhere to the values being in multiples of 8, or should for accuracy purposes (older sheets can tend to have differences).
It's a cartoon character, and a robot at that. It wouldn't be the worst eye effect in the history of spriting.
Still, you're getting closer. Keep comparing to any screenshots you can find of the lad and you'll get there.