07-05-2020, 09:32 PM
(This post was last modified: 07-05-2020, 10:14 PM by Random Talking Bush.)
(07-05-2020, 09:26 PM)RamCPUCandidate Wrote: alright thank you very much, i will log what happens here;Hrm, sounds like it's something I'll need to set up a version check for then.
after deleting twosided, 'diffusemap' becomes the problem with the same error.
after diffusemap is deleted: opacityMap is the error
after deleting opacityMap, it works. i guess newer 3dsmax changed something about materials. the model imports untextured but that was easy for me to fix by dragging and dropping the texture, except for one thing;
i assume the script would do this but i do not know of a way to add in the texture 'toon_shadow' that comes in most of the 00# texture folder. i am going to assume this is an unneeded texture and mainly used for the actual game it came from?
But anyway, regarding the toon_shadow texture, I'm honestly not sure. While I know the "gradient" variants for those are meant to act as a "lightwarp" (something I've never tried rendering in 3DS Max yet), I'm not sure how the "palette" variants work (I'm assuming they control the outline colors for certain parts of the model).