07-11-2020, 05:59 PM
(This post was last modified: 08-06-2020, 05:54 PM by rufaswan.
Edit Reason: add objects
)
As pointed out by SmithyGCN there were a DS Vania editor out there:
https://github.com/LagoLunatic/DSVEdit
By comparing how different we are on handling maps, I think we are two different thing, even if we are working on the very same games.
At least now I can have someone else notes for reference. Let's see how they handle the map objects. From /constants/dos_constants.rb :
OH NO!!! EVERYTHING IS IN ASSEMBLY FROM NOW ON??? REALLY !?
... seriously ...
Tell you what, I'll just put up what I got until now, and come back later. Way later.
Here are all the monsters and maps I ripped:
http://www.mediafire.com/file/9mlq425bwr...17.7z/file
http://www.mediafire.com/file/ha1sf4mcz9...35.7z/file
UPDATE : objects
http://www.mediafire.com/file/p2r4vakjkg...30.7z/file
Expect updates for DS vania to be slow from now on.
Take care,
- Rufas
https://github.com/LagoLunatic/DSVEdit
By comparing how different we are on handling maps, I think we are two different thing, even if we are working on the very same games.
At least now I can have someone else notes for reference. Let's see how they handle the map objects. From /constants/dos_constants.rb :
Code:
ENTITY_TYPE_DESCRIPTIONS = {
0 => "Nothing",
1 => "Enemy",
2 => "Special object",
3 => "Candle",
4 => "Pickup",
5 => "???",
6 => "Entity hider",
7 => "Font loader",
}
SPECIAL_OBJECT_IDS = (0..0x75)
SPECIAL_OBJECT_CREATE_CODE_LIST = 0x0222C714
SPECIAL_OBJECT_UPDATE_CODE_LIST = 0x0222C8F0
OH NO!!! EVERYTHING IS IN ASSEMBLY FROM NOW ON??? REALLY !?
... seriously ...
Tell you what, I'll just put up what I got until now, and come back later. Way later.
Here are all the monsters and maps I ripped:
http://www.mediafire.com/file/9mlq425bwr...17.7z/file
http://www.mediafire.com/file/ha1sf4mcz9...35.7z/file
UPDATE : objects
http://www.mediafire.com/file/p2r4vakjkg...30.7z/file
Expect updates for DS vania to be slow from now on.
Take care,
- Rufas