Howdy, I just exported this model with ohana as an .obj and then imported it into blender. I tried to sculpt, but then this happened...
I've also looked into the pokepark kecleon model and the same thing happened with it, is this just some stupid gf stuff or is there something I'm missing, a potential fix so I don't have to manually reattach several hundred vertices?
I've also looked into the pokepark kecleon model and the same thing happened with it, is this just some stupid gf stuff or is there something I'm missing, a potential fix so I don't have to manually reattach several hundred vertices?