07-27-2020, 12:58 PM
(This post was last modified: 07-27-2020, 06:17 PM by Barack Obama.)
Randi (Boomerang Var. B)
I need to recharge my batteries, so no more weapon sheets for now. Instead I want to focus on the treasure chest and its traps, I really wanted to rip these sprites for a long time.
Edit:
http://shrines.rpgclassics.com/snes/som/general.shtml
8 traps in total, with 2 of them already on the site.
http://shrines.rpgclassics.com/snes/som/cheats.shtml
Some cheats to modify the character level (the higher your level, the more serious the traps become, according to rpgclassics).
https://gamefaqs.gamespot.com/boards/588...a/59120095
But here people state that encountering traps has something to do with agility and luck, not the level. It is also stated that the probability for a chest drop seems to be RNG (depending on a random number generator).
https://www.cheatzilla.com/cgi-bin/czm/cheat/3746
And I could swear that cheatzilla had a code to create a chest drop after each defeated enemy. Hm.
I need to recharge my batteries, so no more weapon sheets for now. Instead I want to focus on the treasure chest and its traps, I really wanted to rip these sprites for a long time.
Edit:
http://shrines.rpgclassics.com/snes/som/general.shtml
8 traps in total, with 2 of them already on the site.
http://shrines.rpgclassics.com/snes/som/cheats.shtml
Some cheats to modify the character level (the higher your level, the more serious the traps become, according to rpgclassics).
https://gamefaqs.gamespot.com/boards/588...a/59120095
But here people state that encountering traps has something to do with agility and luck, not the level. It is also stated that the probability for a chest drop seems to be RNG (depending on a random number generator).
https://www.cheatzilla.com/cgi-bin/czm/cheat/3746
And I could swear that cheatzilla had a code to create a chest drop after each defeated enemy. Hm.