08-18-2020, 01:13 AM
(08-18-2020, 12:54 AM)Kold-Virus Wrote: Okay.
Mario has his usual bone hierarchy. Trans/Rot/etc.
But Blender exports the animation as "model-armature/Trans/Rot/etc..." I just want to get rid of the "model-armature" container.
EDIT: Did clear parent, nothing works.
Maybe the model-armature is there as a container for holding all of the bones. The armatures do have Trans as the parent bone, though. I'm not able to see how this is done in Unity since I have no access to it (I would rather prefer to use Godot https://godotengine.org/ instead, for that it's 100% free/open-source).