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Super Smash Bros. Ultimate Ripping Project
Locate your Blender FBX exporter script ( something like scripts\addons\io_scene_fbx\export_fbx_bin.py ). Open it, comment out the code below. After that, your skeleton should export without the extra bone created.

elif ob_obj.type == 'EMPTY' or ob_obj.type == 'ARMATURE':
empty_key = data_empties[ob_obj]
connections.append((b"OO", get_fbx_uuid_from_key(empty_key), ob_obj.fbx_uuid, None))


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RE: Super Smash Bros. Ultimate Ripping Project - by Joschka - 08-18-2020, 05:47 PM

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